Curriculum subject leader: Mr Harry Dignum
The Design & Technology Curriculum- 2020 and beyond
A Design Technologist at Maple Cross uses creativity and imagination to design and make products that solve real and relevant problems within a variety of contexts.
The aim of the DT curriculum at Maple Cross School is to raise children’s aspirations.
- To acquire a broad range of subject knowledge
- To draw on a variety of disciplines such as maths, science, engineering, computing and art
- To learn how to take risks, become resourceful, innovative and enterprising
- To develop a critical understanding of its impact on daily life and the wider world
The DT curriculum will recognise, acknowledge and celebrate the children’s various starting points and concurrently provide opportunities to broaden and enrich their horizons.
- All children will be given the opportunity to grow and develop as a design technician from their varying starting points (e.g. technology sets available to all children).
The structure of the DT curriculum is informed by both professional research and the context, needs and interests of the children.
- The school has adopted the Design and Technology Association scheme of work so that all teachers, no matter what their background in DT, feel confident, empowered and excited to teach it ad it will capture the interests of the children.
The DT curriculum will focus on the growth of and deepening in knowledge, the development and application of skills, the exposure to challenging concepts and the exploration of values and attitudes.
- Within the curriculum, the design allows for the progression of skills, builds subject knowledge and ensures deeper understanding of what it is to be a design technologist.
Connections and links within and across the DT curriculum will be made to promote and support learning. The curriculum will develop children as lead learners by developing inquisitive and curious minds and by providing them with opportunities to crucially reflect
- DT skills and topics will link wherever possible to all areas of the wider curriculum as seen in the planning overview.
Designers at Maple Cross use creativity and imagination to design and make products that solve real and relevant problems within a variety of contexts
Year 1 investigated, designed, cut and pieced together windmills using a variety of joining tools using scissors, split pins, pipe cleaners and colouring pencils.
They learnt to join, finish and all about the mechanisms of a windmill
The children created fully functioning windmills.
Year 2 made healthy wraps. The children started by researching food groups and many of the processes around sugars. They explored sugar values in everyday foods, before using all this knowledge to design their own healthy wrap.
The children created a variety of delicious, healthy and balanced wraps to enjoy in the classroom! They then reviewed these so they can make even tastier wraps next time.
Year 3 have been learning about pneumatic mechanisms. They undertook a variety of experiments into the functions of pneumatics before looking their everyday uses. Following this, they designed pneumatic monsters by creating air tight seals on a pneumatic device before creating a whole in their monster to attach this too.
Year 3 created pneumatic beasts to strike fear across the school, while also providing working demonstrations on just how pneumatics work. Are you scarred?!
Year 4 have been exploring pavilion structures and building engineering. The children have been developing joining and finishing skills and learning about the fundamentals of a successful structure.
The children designed and built their own structure based on their earlier findings.
Year 5 have been both designers and authors during DT lessons as they created pop up books. They looked at the different mechanisms in books before creating storyboards and mechanism design boards.
The pop-up books are ready to be read across school.
Year 6 have been creating super learner waistcoats! The children have learnt to use running and cross stitches throughout the process and innovated a variety of additions such as buttons, pockets and badges. Using paper, they created patterns to fit their own body, before cutting fabric to stitch together their designs.
The results demonstrate a high level of ingenuity and buddying designers.